Traveller-digest      Friday, August 27 1999      Volume 1999 : Number 1030



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Jump flash
Re: [www] Freelance Traveller Announcement
Re: re Units of Measure
what to order?
Re: Thrust effects (was HEPlar lives!)
Re: [www] Freelance Traveller Announcement
Re: 101 Starships
Re: List Civility (was Re: Insulting Leonard) 
Re: what to order?
Re: [www] Freelance Traveller Announcement
Re: Starship Materials
Re: Thrust effects (was HEPlar lives!)
Re: Augustus Deo-class Fast Liner (GTL10)
Re: Re GT vs CT/MT/TNE PP
Re:  (OT) Wave Do Svidaniya, Tovarish
King David's Spaceship
Re: Starship Materials
Re: what to order?
Re: what to order?
Re: King David's Spaceship
Re: what to order?
Re: what to order?
Re: re Units of Measure
Re: (OT) Wave Do Svidaniya, Tovarish
Dirty Ship Design System, W-variant

----------------------------------------------------------------------

Date: Thu, 26 Aug 1999 21:21:57 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Jump flash

At 10:22 PM 8/25/99 EDT, you wrote:
>Folks,
>
>Can anyone who has a copy of (say) the Starship Operator's Manual
>confirm the existence of "jump flash" -- that is, the release of visible light
>and/or other forms of energy when a starship leaves jumpspace?

	Ayup ... that's where it came from.
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Thu, 26 Aug 1999 21:33:29 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: [www] Freelance Traveller Announcement

At 10:27 PM 8/26/99 GMT, you wrote:
>V3's advertising when using the come.to URL. Instead, you will
>see a popup window, much like the Yahoo! Geocities option, or a

	Too bad. That's exactly why I ignore any and all sites hosted on
GeoCities. Sorry, folks, it may be free, but I can't abide those
popups. 

>ACTIVATED), are too convenient to give up. If you are really
>dead-set against seeing V3's ads, you can always bookmark our
>current real location,
>http://www.downport.com/freelancetraveller/Default.htm, or our

	Then as long as you always have a "real" location, there's really no
impact, right?
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Fri, 27 Aug 1999 16:54:51 -0500
From: "Smart, David J (David)" <dasmart@lucent.com>
Subject: Re: re Units of Measure

Eric Henry
>
>Speaking of units of measure...
>
>i've been reviewing the GURPS Traveller ship designs and have just a few
>questions.
>
>When a weapons maximum range is listed, is that in meters, kilofeet, what?
>Also, does that mean a weapon will automatically miss beyond max range?
>
>The tech levels appear to be 10 and 12.  Do these exactly correspond to
>previous traveller tech levels?

"No" to your question on corresponding tech levels. That's one of the
major issues I have with GT. GT TL12 is roughly TL14-16 with some aspects
of TL17, as far as previous versions of Traveller go. GT TL10 is roughly
12-13.

Has anyone seen/done a TL by TL conversion of pre-GT TLs to corresponding
GT TLs? I seem to recall a discussion of "early/late TLs" but I can't
find the original posts.

------------------------------

Date: Fri, 27 Aug 1999 17:04:00 -0500
From: ehenry@newberlin.org (Eric Henry)
Subject: what to order?

Hi.  If I were going to order products from Imperi Games so I could design
and fight warships, what should I get?

FFS?
Starships?
Emporer's Arsenal?
Milieu:0?
Naval Architects Manual?
Imperial Squadrons?

something I haven't listed?

Thanks for your comments

------------------------------

Date: Fri, 27 Aug 1999 17:56:04 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Thrust effects (was HEPlar lives!)

At 11:32 PM 8/26/99 -0400, you wrote:
>At 12:32 AM 8/26/99 -0800, you wrote:
>>But see my notes above. Spaceships are not and *will not* be braced
for
>>that sort of strong side force, simply because it *can't* occur in
>>normal operation (or even in most "emergency" situations).
>
>But there doesn't have to be a strong *side* force.  After all, all
the 
>forces acting on the ship will add up to one force vector and one
torque 
>vector (yes, that's a bit oversimplified.  But I think it's close 

	Nope, not close enough. All the forces acting on the ship are acting
all over ... and in some places the force acting *at that point* will
break it locally.

	Example: Sum up all the forces of a hurricane acting on a house. The
house doesn't go anywhere, therefore there's no problem. Except that
the portion of the forces acting on the window shattered the window,
the portion of the wind blowing over the roofline lifted the roof off
...
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Fri, 27 Aug 1999 16:51:39 -0500
From: Kenneth Bearden -- Walker Jane Productions <dreamer@brokersys.com>
Subject: Re: [www] Freelance Traveller Announcement

David J. Golden wrote:

>         Too bad. That's exactly why I ignore any and all sites hosted on
> GeoCities. Sorry, folks, it may be free, but I can't abide those
> popups.

I agree with Dave.  Those popups are a real pain in the butt--especially when
you close them before they load and they just pop up again.

Kenneth.

------------------------------

Date: Fri, 27 Aug 1999 13:47:10 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: 101 Starships

From: Juliean Galak <jg42@cornell.edu>
Subject: Re: 101 Starships



>>     I have to agree.  Why else do you think I came up with the Tender-Rider
>>idea for a ship with a high jump rating?  The Mega-Ship will service the
>>mains, but what about outside the mains?  You will need something with legs,
>>& still a high cargo capacity, & this idea gives it to you.
>
>Oh I definitely like that idea.  In general, I like really mucking big
>ships....


    Well, they can be a lot more fun than a scout ship.  *weg*

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Fri, 27 Aug 1999 17:59:00 EDT
From: AveNelso@aol.com
Subject: Re: List Civility (was Re: Insulting Leonard) 

In a message dated 8/27/99 9:21:52 AM Eastern Daylight Time, 
jamstar@accesstoledo.com writes:

<< 
 Ever think of running a PBEM?
 
 Keven
  >>
I've thought of it, but I don;t think I'd get out of it what I get from 
table-top gaming, although there are some old friends it would be neat to 
play with by e-mail.  I suppose I should play in a PBEM before I ran one.

            Dave Nelson

------------------------------

Date: Fri, 27 Aug 1999 15:06:17 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: what to order?

Eric Henry writes:
> Hi.  If I were going to order products from Imperi Games so I could design
> and fight warships, what should I get?

I honestly wouldn't recommend _anything_ from imperium games, and I definately
wouldn't order anything from them, since they're basically out of business, and
as far as I know they aren't legally able to sell any remaining inventory
anyway. 

------------------------------

Date: Fri, 27 Aug 1999 18:07:34 -0400
From: Juliean Galak <jg42@cornell.edu>
Subject: Re: [www] Freelance Traveller Announcement

At 04:51 PM 8/27/99 -0500, you wrote:


>David J. Golden wrote:
>
> >         Too bad. That's exactly why I ignore any and all sites hosted on
> > GeoCities. Sorry, folks, it may be free, but I can't abide those
> > popups.
>
>I agree with Dave.  Those popups are a real pain in the butt--especially when
>you close them before they load and they just pop up again.

So turn off JavaScript.  That'll keep the pop-ups away....

           -- Juliean Galak (a.k.a. Falcon)

- --
jg42@cornell.edu        "I do not agree with a word you say, but I will
                          defend to the death your right to say it."
                                              -- Francois Marie Voltaire
#include <disclaimer.h> "Imagination is more important than knowledge"
                          			     -- Albert Einstein
for PGP public-key and
more quotes, finger: jg42@gerfalcon.tzo.com
WWW Page: http://www.cadif.cornell.edu/~falcon/                

------------------------------

Date: Fri, 27 Aug 1999 18:14:12 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: Starship Materials

>Date sent:      	Thu, 26 Aug 1999 21:25:18 -0400 (EDT)
>From:           	Robert Prior <robert_prior@sympatico.ca>
>
>> John Buston raised a good point: there's a contradiction between the GT
>> rulebook sidebar that says you can use different materials from GURPS
>> Vehicles when designing ships, and the fact that all GT ships published to
>> date have just used the standard 'expensive metal' option.
>
>[snip]

>> I can see three choices here:
>
>> 1) Errata the GT sidebar that allows advanced materials (ie. prohibit them).
>
>I'd go with this option, adding that the Imperium is only at early to mid
>GTL 12.
[snip]
>Andrew etc

Except that there are 'advanced' metals at every tech level. Weight is 2/3,
while cost is 3-1/3 more. For heavily armoured ships, like battleships,
this makes a significant difference.

------------------------------

Date: Fri, 27 Aug 1999 18:14:18 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: Thrust effects (was HEPlar lives!)

>At 12:09 AM 8/27/99 -0500, you wrote:
>
>>I'd have to agree with Leonard on this one.  Only ships that come from
>>shipyards (such as AuricTech) that have crunched the numbers will be
>>able to cope with atmospheric conditions _in realtime_.
>
>See my note earlier today.  I meant that it was the shipyard, not crew that
>could do this.  However, I think that this would be a trivial task for
>GTL10-12 computers, and  would _always_ be included as part of the standard
>package, as a safety feature.
>
>(This is all in GT stats.  I don't know the other systems well enough to do
>this.)
[snip]
>           -- Juliean Galak (a.k.a. Falcon)
>	     Gearhead-in-Training

The problem comes from the definition of USL. If you work through the
design process, you'll notice that a GT USL ship is, essentially, a giant
cube (or something approximating a cube in surface-to-volume ratio). Dave
Pulver (the designer of the GT ship contruction rules) has already stated
that in GT USL ships are equivalent to the MT Partly Streamlined ships.

My own solution is that USL ships can enter atmosphere if they go slowly
and pay attention to weather; this is, however, _not_ a routine operation
and should be role-played. Open framework and planetoid ships can't enter
atmosphere (OK, they can enter, but will require a miracle to land safely).

------------------------------

Date: Fri, 27 Aug 1999 18:14:23 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: Augustus Deo-class Fast Liner (GTL10)

>At 21:24 26/08/1999 -0400, Robert Prior <robert_prior@sympatico.ca> wrote:
>
>>In 998 Deepak Rao, the notorious terrorist, was captured when he attempted
>>to hijack the Australis Deo. Although observers expected a lengthy trial,
>>Rao unexpected pleaded guilty, calling himself a "very bad man who should
>>be locked away until he can behave himself." While Confederation
>>counter-terrorist experts were astonished, the passengers and crew of the
>>Australis Deo were unsurprised. "Even my young niece told him that," said
>>Hengabar Spofulam.
>
>in 998?

What should the year be?

Ian, what year was Ditzie five?


>8-)
>
>>"It is no surprise that he realized it himself." Further details of the
>>incident, including how untrained civilians overpowered the ex-commando,
>>have been classified a state secret by Solomani Security.
>
>Was the repair bill also classified?
>
>Phil Kitching

Yes, but Mr. Rao felt so bad about how much of a certain young lady's
pocket money it would take that he kindly paid for the repairs himself.
After all, if he had just played nicely it wouldn't have happened.

------------------------------

Date: Fri, 27 Aug 1999 18:11:26 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Re GT vs CT/MT/TNE PP

At 09:35 AM 8/27/99 +0100, you wrote:
>"William F. Hostman" <aramis@gci.net> wrote:
>>>(I have ignored Fusion Plus, for while I
>>>worship Greg Porter as Gaming God (tm) F+ was not Traveller)
>>>
>>F+ was Marc Miller's idea, IIRC, not Greg Porter's. At least MWM announced
>>it about the same time he announced T4 was in the works...
>
>MM posted something a whle ago that the GP interpretation of F+ was not
>what he had intended.

	Nor is Greg Porter's interpretation what had already been written
into T4. *All* Fusion-Plus was supposed to be was a reduction in
*minimum* size, not an increase in efficiency (output per unit
volume).
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Fri, 27 Aug 1999 14:57:55 -0700
From: "Glenn M. Goffin" <gmgoffin@pacbell.net>
Subject: Re:  (OT) Wave Do Svidaniya, Tovarish

> From: "Moody, Danny M." <DMoody@bridge.com>

> A sad day...

> The Russian space program has run out of money to keep Mir in orbit, and it
> may burn up in the earth's atmosphere within the next year

And so ends a great experiment in measuring human ability to function in
high fear environment.  I'm sure that there are many astronauts who will
clink their glasses dry eyed as it comes down.

- --Glenn

------------------------------

Date: Fri, 27 Aug 1999 15:00:01 -0700
From: "Glenn M. Goffin" <gmgoffin@pacbell.net>
Subject: King David's Spaceship

Inasmuch as this book was written well over 20 years ago (maybe over 30;
I read it at least 25 years ago), I don't think we need to post
"spoiler" warnings about it.  

- --Glenn

------------------------------

Date: Fri, 27 Aug 1999 15:18:08 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: Starship Materials

Robert Prior writes:

> Except that there are 'advanced' metals at every tech level. Weight is 2/3,
> while cost is 3-1/3 more. For heavily armoured ships, like battleships,
> this makes a significant difference.

So?  At 'early' in _any_ TL 'advanced' materials shouldn't be available.  What
the advanced materials _are_ varies with TL, however.

------------------------------

Date: Fri, 27 Aug 1999 18:18:32 -0400
From: Michael Peters <travelleri@home.com>
Subject: Re: what to order?

Eric,

Here is my recommendation. DO NOT ORDER FROM IMPERIUM GAMES!!

Go to Marc Miller's web site (you can follow the links from BITS'
webpage at  http://www.bits.org.uk/ 

Look for (In my opinion, from the list you gave) FFS 1 or 2, Imperial
Squadrons.

Not listed would be High Guard (ver.2) and Trillion Credit Squadrons
(CT) for these you'll have to search OOP sources like Ebay or the
Traveller Trader to see what's available (ebay - www.ebay.com  Trav
Trader - www.downport.com and follow the links)

Mike

Eric Henry wrote:
> 
> Hi.  If I were going to order products from Imperi Games so I could design
> and fight warships, what should I get?
> 
> FFS?
> Starships?
> Emporer's Arsenal?
> Milieu:0?
> Naval Architects Manual?
> Imperial Squadrons?
> 
> something I haven't listed?
> 
> Thanks for your comments

- -- 
Mike Peters
travelleri@home.com

------------------------------

Date: Fri, 27 Aug 1999 18:20:56 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: what to order?

At 03:06 PM 8/27/99 -0700, you wrote:
>Eric Henry writes:
>> Hi.  If I were going to order products from Imperi Games so I
could design
>> and fight warships, what should I get?
>
>I honestly wouldn't recommend _anything_ from imperium games, and I
definately wouldn't order anything from them, since they're basically
out of business, and as far as I know they aren't legally able to
sell any remaining inventory anyway. 

	According to an announcement from Marc, IG is prohibited from
selling any Traveller products as their license was not renewed.
However, products already in the distribution pipeline (i.e.
wholesaler, retailer, etc.) can still be sold.
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Fri, 27 Aug 1999 18:25:26 -0400
From: Michael Peters <travelleri@home.com>
Subject: Re: King David's Spaceship

Well I'd LIKE to HOPE that there are some YOUNGER generation members on
the list that haven't read it, since that would mean younger gamers...
but your probably right and I will refrain in future posts.

Mike

"Glenn M. Goffin" wrote:
> 
> Inasmuch as this book was written well over 20 years ago (maybe over 30;
> I read it at least 25 years ago), I don't think we need to post
> "spoiler" warnings about it.
> 
> --Glenn

- -- 
Mike Peters
travelleri@home.com

------------------------------

Date: Fri, 27 Aug 1999 17:29:56 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: what to order?

Eric Henry wrote:
> 
> Hi.  If I were going to order products from Imperi Games so I could design
> and fight warships, what should I get?
> 
> FFS?

Pick FF&S2 up ASAP (and make sure to download the errata).  For the
gearhead at heart.  I also recommend that you download Andrew Akins'
FF&S2 Excel spreadsheet (if you have access to a computer that runs
Excel).  I don't have his URL ready-to-hand, but the ships posted on my
Web site all have their spreadsheets available for download.  You can
use them as examples, and, of course, once you download the spreadsheet,
you can modify the designs to your heart's content.

> Starships?

Avoid this one, as you would avoid swimming in nitrogen mustard.  This
book was broken from the first page to the last.  I'm told that it makes
a tolerable emergency mouse pad.

> Emporer's Arsenal?

Not really useful for ship-to-ship combat, although it can help you get
a feel for boarding actions.

> Milieu:0?

Again, this one doesn't directly apply to your stated goal of designing
and fighting warships.  However, I'm told that it's a reasonably good
campaign setting.

> Naval Architects Manual?

This will help you in devising deck plans.  Otherwise, not very useful
for starship combat.

> Imperial Squadrons?

This one gives you some roleplaying ideas for a naval campaign.  It also
gives strategic-level military/naval rules.  I'd recommend it.
> 
> something I haven't listed?

You will need a decent set of starship combat rules.  I would recommend
one of two sets:

1.  Bruce Alan Macintosh's "Military Combat System."  I like this rule
set a lot, but I don't know from where to download it.  Bruce e-mailed
me my copy.  His e-mail address (at least, the one from which he posts
to the TML) is:

bruce.macintosh@worldnet.att.net

2.  Mayday M4.1, available for free download from BITS.  This updates
the original Mayday system for use with T4.  You can find it at:

http://www.bits.org.uk/

A caveat:  As another poster pointed out, _don't_ buy directly from
Imperium Games.  I would recommend that you look at the following sites
(in addition to the suggestions from other posts):

http://www.downport.com

http://www.titangames.com

> 
> Thanks for your comments


- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Fri, 27 Aug 1999 15:29:55 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: what to order?

Grrr...'none of the above'?

FFS2 was a really nice revision of FF&S that went astray from piss-poor
production and a schedule that was more suited to a
chewing-gum-and-sealing-wax nasty I-gotta-get-this-done-by-tonight hack
than what the authors intended it to be. (I STILL don't know how the
typsetters managed to turn an asterisk (denoting multiplication) into >
| < without noticing it, and since IG was so supremely confident of
their typsetters expertise, they never bothered to show anyone a galley
proof.

Not nearly enough time to playtest or reality check things, and lots of
good stuff got left on the cutting room floor.

Had FFS2 been what Guy and David INTENDED it to be it would have been a
phenomenal resource. :-(

Starships <puke> was awful.
NAM is only a deckplan resource, and a rather skimpy one at that.

None of the rest have anything to do with designing ships.

If IG is _still_ selling things they are doing so illegally, as last I
knew, Marc had gotten a court order preventing them from doing that.
Considering they didn't pay the authors for their work, I wouldn't buy
anything from them.


Eric Henry wrote:
> 
> Hi.  If I were going to order products from Imperi Games so I could design
> and fight warships, what should I get?
> 
> FFS?
> Starships?
> Emporer's Arsenal?
> Milieu:0?
> Naval Architects Manual?
> Imperial Squadrons?
> 
> something I haven't listed?
> 
> Thanks for your comments

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Fri, 27 Aug 1999 18:35:00 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: re Units of Measure

>< delurking >
>
>Speaking of units of measure...
>
>i've been reviewing the GURPS Traveller ship designs and have just a few
>questions.
>
>When a weapons maximum range is listed, is that in meters, kilofeet, what?

Space weapons are listed in miles.


>Also, does that mean a weapon will automatically miss beyond max range?

I think so, but I'm not certain.


>The tech levels appear to be 10 and 12.  Do these exactly correspond to
>previous traveller tech levels?

Nope. GTL12 is about TL15. GTL10 is about TL13.

------------------------------

Date: Sat, 28 Aug 1999 10:36:09 +1200
From: "Rupert Boleyn" <rboleyn@paradise.net.nz>
Subject: Re: (OT) Wave Do Svidaniya, Tovarish

On 27 Aug 99, at 15:51, Moody, Danny M. wrote:
> A sad day...
> 
> http://www.foxnews.com/stage09.sml
> 
> 'Mir' Crew Heads Home, Leaving Station Unmanned 
> The three-man crew of the Russian space station Mir bid adieu and
> abandoned the 13-year-old orbiter as they boarded the Soyuz escape capsule
> for a return trip to Earth Friday. Mir's 27th crew, inclding Russian
> cosmonauts Viktor Afanasyev and Sergei Avdeyev, and French astronaut
> Jean-Pierre Haignere, could be among its last. The Russian space program
> has run out of money to keep Mir in orbit, and it may burn up in the
> earth's atmosphere within the next year

I understand that the hull skin is corroded to the point where it will 
shortly start leaking air anyway. We'll all just have to hope that the 
international station doesn't get murdered by some politician out for 
cheap votes.

On that note I finally got to read _Fallen Angels_ a few weeks 
back, and I was very impressed. It made up for _The Ringworld 
Throne_, which was crap, IMO.

------------------------------

Date: Fri, 27 Aug 1999 17:41:34 -0500
From: "Robert Eaglestone" <eaglesto@nortelnetworks.com>
Subject: Dirty Ship Design System, W-variant

Rob's DSDS "Dirty Ship Design System"
W-variant


For our group, starship encounters have but one major issue:
the weapons system.  The rest may be designed at our
leisure.  To that measure, then, what a "Dirty" Ship Design
System needs to serve us best is a simple table mapping
hull sizes to reasonable weapons arrays.

A ship of a given hull H will have nominal firepower N.
Increasing this firepower reduces other systems' performance
from a design perspective.  Likewise, decreasing this firepower
improves other systems' performance from a design perspective.

In the table below, three columns represent typical defenses
aboard a particular class of ship for the given hull volume
in displacement tons.  The defenses are organized into two
columns: 'M' for missile turrets, and 'Laser' for Laser turrets.

These values are somewhat arbitrary; my hopes are that others
out there in the list could contribute potential corrections,
observations, and extensions, and hopefully also find this kind
of table useful.

A possible improvement is to build a separate table containing
weapons arrays, from the most primitive to the most formidable
in reasonable mixes.  I could then refer to an entry in the weapons
table for more than one hull configuration below.

On those lines, has anyone thought about calculating a defense
factor based on installed defenses?


Hull      Civilian         Corporate        Military
Volume    M  Laser         M  Laser         M  Laser

100       0  0             0  1 x 1-1-0-0   1  2 x 2-2-0-0
200       0  1 x 1-0-0-0   0  2 x 1-1-0-0   2  2 x 3-2-1-0
400       1  2 x 1-0-0-0   1  2 x 1-1-0-0   4  4 x 3-2-1-0
600       1  2 x 1-1-0-0   2  4 x 1-1-0-0   6  6 x 3-2-2-1
800       1  3 x 1-1-0-0   3  6 x 1-1-0-0   8  8 x 3-2-2-1
1000      2  3 x 1-1-0-0   4  8 x 1-1-1-0  10 10 x 3-2-2-1
1500      2  4 x 1-1-0-0   6  8 x 1-1-1-0  15 10 x 3-3-2-2
2000      4  4 x 1-1-1-0   8  8 x 1-1-1-1  20 15 x 3-3-2-2
2500      4  5 x 1-1-1-0   9  8 x 1-1-1-1  25 15 x 4-3-3-2
3000      6  6 x 1-1-1-0  10 10 x 1-1-1-1  30 20 x 4-3-3-2
3500      6  7 x 1-1-1-0  11 10 x 1-1-1-1  35 20 x 5-4-3-2
4000      8  8 x 1-1-1-1  12 12 x 1-1-1-1  40 25 x 5-4-3-2
4500      8  8 x 1-1-1-1  13 12 x 1-1-1-1  45 25 x 5-4-3-2
5000     10 10 x 1-1-1-1  14 14 x 1-1-1-1  50 30 x 5-4-3-2

------------------------------

End of Traveller-digest V1999 #1030
***********************************

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